![]() ![]() ![]() Each project adopts a different approach to circumventing the restrictive production procedures inherent in 3D animation software and by subverting the intended production stages, new forms of practice deliver a new range of visual results. ![]() We present preliminary finding from two practice-based research projects which explore the unique creative opportunities and limitations presented by 3D animation software. According to Brooks, cultural evolution relies on accidents, mishaps, and incursions of the unexpected, yet digital tools in 3D animation production imply rational planning, structure and intention. The unique conversational encounter with materials is often lost. But inherent in these tools is a complexity of machine operations which often impose a programmatic approach to art-making at odds with spontaneous and emergent visual practice. Written and presented with Gina Moore For creative artists, a suite of digital tools offers steadily increasing production capacities and broadening opportunities. ![]()
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